Gaming Community Network contracted BMG’s live production team to provide multi-camera coverage of the inaugural Drew League All-Star Game in Los Angeles, CA. BMG was responsible for providing live coverage of an NBA 2K esports tournament plus the Drew League 3-point and dunk contests. In addition, BMG provided live-to-tape coverage of the All-Star Game, which the client used for post-production and promotional purposes.
BMG’s live production team utilized a REMI workflow to execute coverage of the All-Star Game. On-location at Los Angeles Southwest College, BMG installed nine cameras, wireless mics, wireless comms, video shading, and monitoring systems. The camera complement included three hard cams in studio configuration, two handheld cameras, and four POV cameras, including two dunk cams placed behind each backboard. IP transmission sent the audio and video feeds to BMG’s REMI broadcast hub in Las Vegas, where the program was switched, mixed, and streamed.
For the NBA 2K esports segment, BMG transmitted a gaming feed from the on-location PS5 console to our REMI hub. We captured additional coverage using a static POV camera plus two handheld cameras. Our TD positioned the NBA 2K feed in a 2-box with the supplemental cameras providing viewers a live look at the gamers themselves.
What made this project unique was exercising BMG’s centralized technology and decentralized staffing REMI model. Stationed at our REMI hub in Las Vegas were our EIC, A1, and replay operator. Graphics insertion and TD/directing were executed remotely from Chicago. Our personnel in Chicago used remote access technology to operate the switcher and Xpression graphics system. BMG’s technical team was physically located thousands of miles apart between Los Angeles, Las Vegas, and Chicago, with technical infrastructure spread across two cities. Despite these geographic differences, the show was flawless, and the execution was seamless.